

That's another thing, your perfect little spirit buddies getting snatched up and carried away never stops being traumatizing. You can run back to your camp for safety, but often short of one or two spritelings.

The world turns dim, the impressively effective music takes on a chilling tone, and Nevergazers - horrifying sentient voids - stalk you relentlessly until daybreak. "The dark is bad," you're told early on, and you'd best heed that warning. The dark is badĬome nightfall, The Wild at Heart changes from a whimsical puzzler with some metroidvania-style level design to a full-on horror game.

You can jump to different sections of the map at will, and sometimes that brings other areas into focus. It's kind of like putting together an actual tabletop puzzle the more you put into place, the more the bigger picture comes into view, and the more you want to keep going. So then I'd go back and complete that puzzle, and in doing-so unlock another area or mechanic and get caught up in a vicious cycle. There were a few late nights where I promised myself I'd stop playing after getting past a certain part, but then I'd get to that point and obtain something that made it possible to go back and complete an earlier puzzle. It's also that puzzle design that makes The Wild at Heart disarmingly hard to put down. In those cases, I'd suggest looking up a walkthrough or guessing until you get it right. In rare cases, there are objectives that require items you need to craft, but the game doesn't tell you what you need or how to craft it. In those instances, it can be a little frustrating trying to decipher whether you're just missing the key element or you need to go off and do something else before you can progress through the area. Other times, there's something you don't have yet that's required to solve the puzzle. Sometimes, it's a situation like I described above, where the solution is staring you in the face incognito. That is, figuring out how to get past this or that obstacle. Anyway, back to the puzzles, because that's mostly what you'll be doing in The Wild at Heart.
